S.D. Livingston

Books, blog, and literary oddments

Digital Dinosaurs

January 6, 2012 by Admin | Comments Off

The Rosetta Stone, discovered in Egypt, affords a glimpse of ancient kings and laws. In Scotland, the fragile pages of an 11th-century book bring the past to life through words and vivid illustrations. It’s astonishing to think of how much we’ve learned thanks to the knowledge preserved in these and other works. But with modern records being saved in more ethereal forms, there’s a danger they could be lost forever. In fact, our own recorded history could be destined for extinction, the equivalent of a digital dinosaur.

read this week’s full column at The Voice Magazine

Want Your Ebooks to Feel Like Paper? Get Ready

December 18, 2011 by Admin | Comments Off

A lot of readers I talk to are divided into two camps. Ebooks on the one hand, paper on the other.

A favourite theme of the pro-paper crowd? Ebooks just don’t feel like real books. Well, thanks to a company called Senseg, the paper vs. ebook divide just got a little smaller.

Senseg’s developed a very cool feature called virtual texture technology. The technical explanation is that it replaces “traditional mechanical haptic feedback . . . with an electrostratic field that creates an attractive force between human tissue and the display’s surface” (that’s from the Globe and Mail‘s writeup on it).

For ebooks, picture this: turning digital pages could actually feel like touching paper. Skimming your finger across an illustration from Pride and Prejudice could mimic the feel of fabric on Elizabeth Bennet’s gown. Magazines on your smartphone or tablet screen could turn into textural playgrounds, adding virtual texture to everything from car ads to news features.

Senseg’s technology likely won’t hit mainstream markets for at least another year, but this CNET video offers a preview of how it works. It offers some exciting possibilities, especially for early-reader books.

What’s your preference when it comes to curling up with a good book? If you’re firmly in the paper-and-ink camp, would virtual texture tempt you to give ebooks a try?

 

There’s an App for That

November 27, 2011 by Admin | Comments Off

Are you reading these words? According to The Canadian Oxford Dictionary, you are. As the second edition of CanOx says, to read is to “look at and understand the meaning of written or printed words or symbols.” These days, though, that definition might not be enough. With the separate worlds of books and apps merging in new and unpredictable ways, it’s time to redefine just what reading is—and isn’t.

Traditionally, reading isn’t simply any act of deciphering words. Scanning billboards or checking bus schedules doesn’t usually count when compared to the sustained, immersive experience found with books or magazines. But plenty of texts fit the bill: books, newspapers, magazines, and poems, to name a few. Those forms can differ by hundreds of pages (think a Harry Potter book versus a slim volume of poetry), but they all conform to what we think of as engaging us in “reading.”

Now suppose we add some pictures. Photographs, line drawings, full-colour illustrations—they fill the pages of everything from Sunday newspapers to kids’ picture books, but the text that accompanies them still falls within the standard notion of reading material. When it comes to the burgeoning world of book apps, though, there’s a debate brewing over whether this new digital form truly counts as reading, or whether it’s undermining our ability to read at all.

So what is it about a book app’s combination of words and images that has so many people worried it doesn’t qualify as true reading? It can’t be the form’s reliance on graphics. After all, comic books have drawn millions of people, young and old, into the world of words. And graphic novels have earned a well-respected place in the literary canon—Art Spiegelman’s Maus: A Survivor’s Tale won the Pulitzer Prize in 1992.

We also celebrate the role of picture books in helping our children learn to read. Often, those books emphasize bright, colourful images while including only a word or two on each page. They even can incorporate basic interactive tools, such as finger-puppet caterpillars or various fabrics to represent fur and feathers.

True, that’s a far cry from the whirling, swirling interactivity of most book apps. In a recent Globe and Mail article, successful children’s author Marie-Louise Gay notes that such a high level of digital immersion makes apps more like games than books.

And when it comes to the youngest “readers,” Gay observes that it’s even possible to “put an iPad in a baby’s crib, and the pages will turn by themselves,” a development she says is “dangerous, because it’s like putting a child in front of a TV.”

But focusing on those who are old enough to decipher words, in the issue of book apps versus traditional books (or even e-books) it’s hard to find an aspect of apps that hasn’t, in a more static form, been incorporated in traditional texts for centuries.

Perhaps the biggest argument against book apps is the social interaction that might be lost; for instance, a parent reading aloud to a child. Yet even that stance fails to consider that, for the most part, reading is a solitary pastime. Once we’ve learned to navigate the words and pages on our own, it’s rare that reading remains a communal activity. Other than author events, adults rarely read aloud to each other. And although the tradition of bedtime stories may continue at home (even on an iPad), the classroom setting usually encourages kids to engage in silent reading.

For now, there’s no way to know just how popular book apps will become or remain. Nor can we make an accurate prediction about the long-term effects they’ll have on literacy. Who knows, though—maybe one day, there’ll be an app for that.